Meta Imagine Studio v0.1.0

uptime 381h2m · built 2026-09-22T05:35:18Z · requests 67801

✓ meta.ai session: logged in⏸ meta.ai image quota hit 172× — queue paused until 2026-09-27T04:02:29.385Z (backlog kept, resumes automatically)

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Generate stopped

one click — that many randomized story prompts, all queued (like {povTemplate} on Perchance)
ignores the selected generator — each prompt comes from a random generator (job badge shows which)

Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.

1 job in flight — images landing below
avg 39s/img · 1 in flight → ~39s left
add prompts on the Prompts page

Currently generating

ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver

Job p1789250386-636 complete

prompt: (A hidden a beat-em-up street brawl bonus stage at a bakery level where enemies are chefs:1.3). a robot dog carrying a satchel, a retired champion, a panicked running frame, a wrestler's mask with a star, a cannon that shoots friends. washed-out colors of a faded CRT goes surreal, a neat 48x48 hero sprite warps, worn wooden planks is impossible geometry. Pure silly and warm. birdsong from pixel trees plays a secret track. a star that grants temporary invincibility rains. a triumphant fanfare for a level start goes inverted. (Glitch-aesthetic screen, palette rotated, sprites misaligned on purpose). a 320x200 pixel grid, chunky and crisp, the horizon fixed to one tile row. BREAK acid pools that bubble green as cartoon physics, a pixel kraken rising from the sea as a friendly prankster, a puff of smoke from a chimney everywhere like confetti. BREAK a trail of water droplets, a shower of coins from a chest, experience point gems sliding toward the player wink; a king slumped on his throne dances. a cloud shaped like a friend's face, a puddle shaped like a boot print, a coin barely peeking from the dirt, a well that never runs dry (pixel art, 16-bit, crisp pixels, detailed sprite work:1.2)

exact prompt sent: imagine (A hidden a beat-em-up street brawl bonus stage at a bakery level where enemies are chefs:1.3). a robot dog carrying a satchel, a retired champion, a panicked running frame, a wrestler's mask with a star, a cannon that shoots friends. washed-out colors of a faded CRT goes surreal, a neat 48x48 hero sprite warps, worn wooden planks is impossible geometry. Pure silly and warm. birdsong from pixel trees plays a secret track. a star that grants temporary invincibility rains. a triumphant fanfare for a level start goes inverted. (Glitch-aesthetic screen, palette rotated, sprites misaligned on purpose). a 320x200 pixel grid, chunky and crisp, the horizon fixed to one tile row. BREAK acid pools that bubble green as cartoon physics, a pixel kraken rising from the sea as a friendly prankster, a puff of smoke from a chimney everywhere like confetti. BREAK a trail of water droplets, a shower of coins from a chest, experience point gems sliding toward the player wink; a king slumped on his throne dances. a cloud shaped like a friend's face, a puddle shaped like a boot print, a coin barely peeking from the dirt, a well that never runs dry (pixel art, 16-bit, crisp pixels, detailed sprite work:1.2)

p1789250386-636-00.webp

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