uptime 381h46m · built 2026-09-22T05:35:18Z · requests 68274
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE FIRST FROST — (the damp world, briefly silver:1.2) a mushroom-farmer in clogs — washing mud off a found treasure — at a hollow under a fallen log in thick humid air after rain turning cold. a wet gleam from standing water weak early sun; unhurried and muddy cozy and damp. (Frost on every surface, moss and moss and mushroom rimed white). a 35mm at f/2.8 at knee height, one wet leaf anchoring the corner. BREAK a drop of water about to fall of frosted leaves; wet mud holding prints, gravel under running water glittering; a newt in the shallows, a mouse at the foot of a wall, beetles under a stone slowed by the cold. a stump crowded with fungi the silvered wood. a nest of found feathers, a raincoat with a patch on the sleeve, a biscuit tin of treasures, a penknife on a string, a label written in pencil and gone damp BREAK a feather's iridescence, green glass glowing in the sun, wet light on a beetle's back, water beading on a leaf, the gleam of a polished acorn the whole rimed world. (goblincore frost, moss, silver, detailed:1.2) painterly still life of found objects.
exact prompt sent: imagine THE FIRST FROST — (the damp world, briefly silver:1.2) a mushroom-farmer in clogs — washing mud off a found treasure — at a hollow under a fallen log in thick humid air after rain turning cold. a wet gleam from standing water weak early sun; unhurried and muddy cozy and damp. (Frost on every surface, moss and moss and mushroom rimed white). a 35mm at f/2.8 at knee height, one wet leaf anchoring the corner. BREAK a drop of water about to fall of frosted leaves; wet mud holding prints, gravel under running water glittering; a newt in the shallows, a mouse at the foot of a wall, beetles under a stone slowed by the cold. a stump crowded with fungi the silvered wood. a nest of found feathers, a raincoat with a patch on the sleeve, a biscuit tin of treasures, a penknife on a string, a label written in pencil and gone damp BREAK a feather's iridescence, green glass glowing in the sun, wet light on a beetle's back, water beading on a leaf, the gleam of a polished acorn the whole rimed world. (goblincore frost, moss, silver, detailed:1.2) painterly still life of found objects.