uptime 382h43m · built 2026-09-22T05:35:18Z · requests 69228
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: (THE JOB — a corporate defector in hiding — a courier whose package is just a feeling — in a uniform with half the medals removed with legs with shock absorbers for jumping, at a rain-soaked stairway between levels, where the emergency exit of the simulation becomes a transaction:1.3). hail made of frozen ice-cream pellets is the alibi; the chemical sweetness of synthetic flowers the contract; lightning illuminating layers of flying traffic the ceiling on the whole plan. a recycling unit processing e-waste monitors. a pickpocket slipping through the crowd presses in. the loneliness of a public stranger is the one thing under pressure. a single red sign in a field of blue fuels the nerve. (44mm handheld, reportage tension, rain-glinted highlights, amber-and-cold split). a 135mm compression down the alley, foreground clutter held as a silhouette, graded teal-and-magenta neon grade. BREAK a mirror someone taped to the wall closes the frame; the rust stain of a leaking pipe, a mosaic of discarded tech parts grip the boots; a cockroach scurrying across wet metal, a moth with holographic wing patterns, a rat dragging a USB cable scatter like loose ends. the dark hull of an orbital elevator watches like a jury. BREAK the shimmer of an active force field, the sparkle of broken glass on wet ground — the flash of a deal, the blink of a scan. a neon arrow that points nowhere useful FLASHES. a street performer's string synth loop rises to the deadline. a single rose in a milk crate, a shoe floating in a gutter, a shrine with an offering of unspent credits is the insurance policy. (cyberpunk, neon-noir, cinematic lighting, ultra detailed, 8k:1.2)
exact prompt sent: imagine (THE JOB — a corporate defector in hiding — a courier whose package is just a feeling — in a uniform with half the medals removed with legs with shock absorbers for jumping, at a rain-soaked stairway between levels, where the emergency exit of the simulation becomes a transaction:1.3). hail made of frozen ice-cream pellets is the alibi; the chemical sweetness of synthetic flowers the contract; lightning illuminating layers of flying traffic the ceiling on the whole plan. a recycling unit processing e-waste monitors. a pickpocket slipping through the crowd presses in. the loneliness of a public stranger is the one thing under pressure. a single red sign in a field of blue fuels the nerve. (44mm handheld, reportage tension, rain-glinted highlights, amber-and-cold split). a 135mm compression down the alley, foreground clutter held as a silhouette, graded teal-and-magenta neon grade. BREAK a mirror someone taped to the wall closes the frame; the rust stain of a leaking pipe, a mosaic of discarded tech parts grip the boots; a cockroach scurrying across wet metal, a moth with holographic wing patterns, a rat dragging a USB cable scatter like loose ends. the dark hull of an orbital elevator watches like a jury. BREAK the shimmer of an active force field, the sparkle of broken glass on wet ground — the flash of a deal, the blink of a scan. a neon arrow that points nowhere useful FLASHES. a street performer's string synth loop rises to the deadline. a single rose in a milk crate, a shoe floating in a gutter, a shrine with an offering of unspent credits is the insurance policy. (cyberpunk, neon-noir, cinematic lighting, ultra detailed, 8k:1.2)