uptime 382h42m · built 2026-09-22T05:35:18Z · requests 69196
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: (THE WAIT — a mysterious boy with glasses — a songbird-shaped brooch on a plain blouse, a bent spoon used as a lucky charm — waits at a wooden cabin in autumn woods for the discovery that the world is bigger than the map:1.3). sharing a quiet laugh over tea: nothing but presence; the amber and red of a long autumn slowly changing; a sky crossed by a single long contrail shifting hours. harsh noon sun softened by a paper screen from morning to lantern. warm and bittersweet: the waiting. steam from tea and the day's first light of tea re-steeped, a train horn from far across the valley of an approaching hour. a two-shot down a path, a foreground object anchoring the corner, graded sunset amber with violet shadow work. BREAK a branch of blossoms reaching into frame the untouched seat; a path of stepping stones through moss, moss covering an old stone step the worn spot; a ladybug crawling along a stem, a cricket tuning its legs, a butterfly landing exactly where a beam lands the fellow waiters. a forest of ancient trees reaching skyward the door that will open. BREAK moonlight catching a window pane, light through a jar of preserves, sparkles caught in a girl's hair the moment it does. a mat with one woven repair, a note folded into a jar on a shelf, a lantern paper with a tiny crack, a button sewn on with different thread (anime, Studio Ghibli style, hand-painted background, detailed:1.2)
exact prompt sent: imagine (THE WAIT — a mysterious boy with glasses — a songbird-shaped brooch on a plain blouse, a bent spoon used as a lucky charm — waits at a wooden cabin in autumn woods for the discovery that the world is bigger than the map:1.3). sharing a quiet laugh over tea: nothing but presence; the amber and red of a long autumn slowly changing; a sky crossed by a single long contrail shifting hours. harsh noon sun softened by a paper screen from morning to lantern. warm and bittersweet: the waiting. steam from tea and the day's first light of tea re-steeped, a train horn from far across the valley of an approaching hour. a two-shot down a path, a foreground object anchoring the corner, graded sunset amber with violet shadow work. BREAK a branch of blossoms reaching into frame the untouched seat; a path of stepping stones through moss, moss covering an old stone step the worn spot; a ladybug crawling along a stem, a cricket tuning its legs, a butterfly landing exactly where a beam lands the fellow waiters. a forest of ancient trees reaching skyward the door that will open. BREAK moonlight catching a window pane, light through a jar of preserves, sparkles caught in a girl's hair the moment it does. a mat with one woven repair, a note folded into a jar on a shelf, a lantern paper with a tiny crack, a button sewn on with different thread (anime, Studio Ghibli style, hand-painted background, detailed:1.2)