uptime 382h41m · built 2026-09-22T05:35:18Z · requests 69132
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE MUSHROOM FORAY — (a basket and a book and no glasses:1.3) a bog witch with a jar of pond water — wringing out a wet sleeve with a full basket — at a gutter after rain in thick humid air after rain. slightly magical and slightly gross delighted by small things. (Low camera among the fungi, the forager's hands filling the frame). a 40mm at f/4 for the shed interior, the camera held at ground level. BREAK a blade of grass in close focus of the nearest mushroom; fallen petals trodden in, rotten wood gone soft and a dragonfly drying its wings, spiders in the grass, a frog the size of a thumbnail in the litter. a stump crowded with fungi a whole floor of mushrooms receding. a frog in a coat pocket, a row of jars with the same handwriting, a biscuit tin of treasures, a jam jar with a hole punched in the lid, a cardigan with a hole and a darn BREAK the gleam of a polished acorn, a snail trail catching the light, a puddle holding the sky, dew on a spider's web wet caps. (mushroom foraging, goblincore, forest floor, macro:1.2) analog film still, greenish and damp.
exact prompt sent: imagine THE MUSHROOM FORAY — (a basket and a book and no glasses:1.3) a bog witch with a jar of pond water — wringing out a wet sleeve with a full basket — at a gutter after rain in thick humid air after rain. slightly magical and slightly gross delighted by small things. (Low camera among the fungi, the forager's hands filling the frame). a 40mm at f/4 for the shed interior, the camera held at ground level. BREAK a blade of grass in close focus of the nearest mushroom; fallen petals trodden in, rotten wood gone soft and a dragonfly drying its wings, spiders in the grass, a frog the size of a thumbnail in the litter. a stump crowded with fungi a whole floor of mushrooms receding. a frog in a coat pocket, a row of jars with the same handwriting, a biscuit tin of treasures, a jam jar with a hole punched in the lid, a cardigan with a hole and a darn BREAK the gleam of a polished acorn, a snail trail catching the light, a puddle holding the sky, dew on a spider's web wet caps. (mushroom foraging, goblincore, forest floor, macro:1.2) analog film still, greenish and damp.