uptime 382h41m · built 2026-09-22T05:35:18Z · requests 69141
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE HARBOR BREACH — (it comes out of the water:1.3) a creature luminous with deep-sea lamps surges out of the bay at a theme park, abandoned mid-day, wading between apartment blocks like reeds against the waterfront. lightning striking from a black sky foul; a clean blue sky that feels wrong black and low. (Water displacement, the surge wave in the foreground, nobody's in charge). a 400mm for the distant swarm, foreground wreckage at the frame's foot. BREAK water receding then returning wrong, streetlights going dark ward by ward, glass rain glittering to the ground, a tanker spilling a slow rainbow as the surge hits; asphalt split in a long seam, steel plate sheared like foil flooded; a stray parrot in a window, insects boiling off the water, a pigeon walking through smoke swept. a refinery burning at the horizon the seawall and the retreating city. a pet carrier in an abandoned car, a flag still flying correctly, a hand-painted evacuation route sign, a bicycle helmet no one took, a bicycle left leaning against a hydrant BREAK warning lights blinking amber, a sodium halo in fog, reflections of fire in standing water, the last of a projector's beam the falling water. (kaiju emerging from sea, tidal surge, epic:1.2) vehicle headlights on empty roads.
exact prompt sent: imagine THE HARBOR BREACH — (it comes out of the water:1.3) a creature luminous with deep-sea lamps surges out of the bay at a theme park, abandoned mid-day, wading between apartment blocks like reeds against the waterfront. lightning striking from a black sky foul; a clean blue sky that feels wrong black and low. (Water displacement, the surge wave in the foreground, nobody's in charge). a 400mm for the distant swarm, foreground wreckage at the frame's foot. BREAK water receding then returning wrong, streetlights going dark ward by ward, glass rain glittering to the ground, a tanker spilling a slow rainbow as the surge hits; asphalt split in a long seam, steel plate sheared like foil flooded; a stray parrot in a window, insects boiling off the water, a pigeon walking through smoke swept. a refinery burning at the horizon the seawall and the retreating city. a pet carrier in an abandoned car, a flag still flying correctly, a hand-painted evacuation route sign, a bicycle helmet no one took, a bicycle left leaning against a hydrant BREAK warning lights blinking amber, a sodium halo in fog, reflections of fire in standing water, the last of a projector's beam the falling water. (kaiju emerging from sea, tidal surge, epic:1.2) vehicle headlights on empty roads.