uptime 382h43m · built 2026-09-22T05:35:18Z · requests 69216
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: (THE EXHIBIT — a bakery where the ovens bake weather as a museum of a thought you cannot quite finish:1.3). a figure composed entirely of packed suitcases is shedding skin that becomes a flock of birds behind the glass; a balloon tied to a sleeping giant in the vitrine; a snake made of twisted silverware the exhibit label. a building whose shadow is a different building the gallery. sharply funny: curated. shadows that are brighter than the objects casting them gallery-bright, the red of a bell jar authoritative. (Clinical museum lighting, specular glare on the glass, a single spotlight on the impossible object). a 35mm at f/4 for the dream figure, the horizon placed to feel wrong. BREAK a pair of shoes walking away empty the glass; the texture changing from step to step, sand that flows like slow water the plinth; a worm emerging from a book page, a beetle with a mirror for a shell, a butterfly with a clock face on its wings the dust of curation. mountains that are actually sleeping giants the other visitors. BREAK the glint of something precious buried in the mundane, light bending around invisible objects the spotlights. the slow creak of a door that opens inward to a wall of footsteps and coughs. a clock and its echo, off by a minute — the specimen blinks. (Symmetrical gallery framing, a reflection of the viewer in the glass, everything slightly too clean) a coin balanced on its edge, still, a bell jar with a lightning storm inside it, a fish in a bowl that is also a sky, a doorknob turned, from both sides at once (surrealist, dreamlike, impossible geometry, highly detailed:1.2)
exact prompt sent: imagine (THE EXHIBIT — a bakery where the ovens bake weather as a museum of a thought you cannot quite finish:1.3). a figure composed entirely of packed suitcases is shedding skin that becomes a flock of birds behind the glass; a balloon tied to a sleeping giant in the vitrine; a snake made of twisted silverware the exhibit label. a building whose shadow is a different building the gallery. sharply funny: curated. shadows that are brighter than the objects casting them gallery-bright, the red of a bell jar authoritative. (Clinical museum lighting, specular glare on the glass, a single spotlight on the impossible object). a 35mm at f/4 for the dream figure, the horizon placed to feel wrong. BREAK a pair of shoes walking away empty the glass; the texture changing from step to step, sand that flows like slow water the plinth; a worm emerging from a book page, a beetle with a mirror for a shell, a butterfly with a clock face on its wings the dust of curation. mountains that are actually sleeping giants the other visitors. BREAK the glint of something precious buried in the mundane, light bending around invisible objects the spotlights. the slow creak of a door that opens inward to a wall of footsteps and coughs. a clock and its echo, off by a minute — the specimen blinks. (Symmetrical gallery framing, a reflection of the viewer in the glass, everything slightly too clean) a coin balanced on its edge, still, a bell jar with a lightning storm inside it, a fish in a bowl that is also a sky, a doorknob turned, from both sides at once (surrealist, dreamlike, impossible geometry, highly detailed:1.2)