Meta Imagine Studio v0.1.0

uptime 382h42m · built 2026-09-22T05:35:18Z · requests 69199

✓ meta.ai session: logged in⏸ meta.ai image quota hit 172× — queue paused until 2026-09-27T04:02:29.385Z (backlog kept, resumes automatically)

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Generate stopped

one click — that many randomized story prompts, all queued (like {povTemplate} on Perchance)
ignores the selected generator — each prompt comes from a random generator (job badge shows which)

Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.

1 job in flight — images landing below
avg 39s/img · 1 in flight → ~39s left
add prompts on the Prompts page

Currently generating

ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver

Job p1789250386-284 complete

prompt: (The derelict:1.3) a navigator plotting a slingshot — in a suit with one boot scuffed to white, lamp raised — suiting up by checklist within a surface base under a dust storm. micro-meteorite ticks on the hull of a dead ship; the last people for a long way lonely at an inhuman scale. (Chiaroscuro lamp light in a long dark corridor, dust suspended, no gravity). a 100mm macro for the sample tray, ground pressed to the very bottom edge. BREAK regolith spilling off a boot the lamp's cone; impact glass scattered darkly, a drill's cone of tailings floating past; a bacterium culture under glass, mold in a corner of the module, moss growing where it should not inexplicable. the last light on a peak the corridor losing itself. a seed packet marked EARTH, a sticky note: DO NOT VENT, a cup that cannot be used, a patch sewn on by hand, a lid screwed on backwards BREAK foil insulation flashing, sun glinting off a visor, a beacon's slow pulse one surviving light. (derelict ship, horror-adjacent, atmospheric:1.2) suit lights cutting a white cone.

exact prompt sent: imagine (The derelict:1.3) a navigator plotting a slingshot — in a suit with one boot scuffed to white, lamp raised — suiting up by checklist within a surface base under a dust storm. micro-meteorite ticks on the hull of a dead ship; the last people for a long way lonely at an inhuman scale. (Chiaroscuro lamp light in a long dark corridor, dust suspended, no gravity). a 100mm macro for the sample tray, ground pressed to the very bottom edge. BREAK regolith spilling off a boot the lamp's cone; impact glass scattered darkly, a drill's cone of tailings floating past; a bacterium culture under glass, mold in a corner of the module, moss growing where it should not inexplicable. the last light on a peak the corridor losing itself. a seed packet marked EARTH, a sticky note: DO NOT VENT, a cup that cannot be used, a patch sewn on by hand, a lid screwed on backwards BREAK foil insulation flashing, sun glinting off a visor, a beacon's slow pulse one surviving light. (derelict ship, horror-adjacent, atmospheric:1.2) suit lights cutting a white cone.

p1789250386-284-00.webp

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