uptime 381h49m · built 2026-09-22T05:35:18Z · requests 68517
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE LOCKED ROOM — (a key she was told not to use:1.3) a gardener who knows where things are — a locket containing hair — holding a candle to a portrait in the west wing of a drawing room under dust sheets. a single window at the corridor's end a lamp held low; dread arriving slowly suspenseful and hushed. (Door half-open, the room beyond darker than the corridor, dust thrown up). an 85mm at f/2 for the close portrait, the subject tiny down a long corridor. BREAK rain streaking the near glass the key and the lock; damp staining near the skirting, wet leaves tracked indoors thick with dust; bats leaving the tower at dusk, a mouse behind the wainscot a web across the jamb. the drive with a distant lamp shapes under sheets. a second place set at the table, a diary marked with a pressed flower, a page torn from the ledger, a key left in the outside of a door, a shawl left on the wrong chair BREAK moonlight on the bed's linen, lightning catching the chandelier, the shine of a mourning ring the lamp on the latch. (locked room, gothic, discovery, cinematic:1.2) wine dark, ivory and tarnished silver.
exact prompt sent: imagine THE LOCKED ROOM — (a key she was told not to use:1.3) a gardener who knows where things are — a locket containing hair — holding a candle to a portrait in the west wing of a drawing room under dust sheets. a single window at the corridor's end a lamp held low; dread arriving slowly suspenseful and hushed. (Door half-open, the room beyond darker than the corridor, dust thrown up). an 85mm at f/2 for the close portrait, the subject tiny down a long corridor. BREAK rain streaking the near glass the key and the lock; damp staining near the skirting, wet leaves tracked indoors thick with dust; bats leaving the tower at dusk, a mouse behind the wainscot a web across the jamb. the drive with a distant lamp shapes under sheets. a second place set at the table, a diary marked with a pressed flower, a page torn from the ledger, a key left in the outside of a door, a shawl left on the wrong chair BREAK moonlight on the bed's linen, lightning catching the chandelier, the shine of a mourning ring the lamp on the latch. (locked room, gothic, discovery, cinematic:1.2) wine dark, ivory and tarnished silver.