uptime 382h44m · built 2026-09-22T05:35:18Z · requests 69269
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: (Mint-in-box, lights of the display:1.3) a glossy blind-box critter with big eyes — a trading-card figure with base — the articulation joints readable and poseable, sealed and spotlit at a photography light-tent backdrop. hard-to-find triumphant, three-point catalog lighting, metallic chrome and enamel. (Display-case shot, the box a reliquary, reflections controlled). a tilt-shift for the miniature scale, a scale reference left in frame. BREAK soft-goods fabric draping into frame the window plastic; a display base with molded rocks, crumbs of sawdust from a kit the velvet base; a mouse in the stockroom boxes, a stray LEGO stud under the figure, a cat's whisker intruding at the frame edge the dust of decades. the diorama backdrop printed sky the museum shelf. a collector's inventory tag on the wrist, a Chase sticker half-peeled, a paint variant that made the guide, one articulation joint stiffer than the rest, a missing accessory noted on the box BREAK the flash of a camera in a collector's photo, a pearl finish on a chase variant, glitter embedded in the translucent vinyl the case's single LED. (collector display, sealed, precious:1.2) isometric diorama product render.
exact prompt sent: imagine (Mint-in-box, lights of the display:1.3) a glossy blind-box critter with big eyes — a trading-card figure with base — the articulation joints readable and poseable, sealed and spotlit at a photography light-tent backdrop. hard-to-find triumphant, three-point catalog lighting, metallic chrome and enamel. (Display-case shot, the box a reliquary, reflections controlled). a tilt-shift for the miniature scale, a scale reference left in frame. BREAK soft-goods fabric draping into frame the window plastic; a display base with molded rocks, crumbs of sawdust from a kit the velvet base; a mouse in the stockroom boxes, a stray LEGO stud under the figure, a cat's whisker intruding at the frame edge the dust of decades. the diorama backdrop printed sky the museum shelf. a collector's inventory tag on the wrist, a Chase sticker half-peeled, a paint variant that made the guide, one articulation joint stiffer than the rest, a missing accessory noted on the box BREAK the flash of a camera in a collector's photo, a pearl finish on a chase variant, glitter embedded in the translucent vinyl the case's single LED. (collector display, sealed, precious:1.2) isometric diorama product render.