uptime 381h48m · built 2026-09-22T05:35:18Z · requests 68414
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE CARENGE — (careening a hull on a hidden beach:1.3) a boatswain with a pipe and rope — in rope bracelets and a lucky coin, waist-deep — dividing spoils on the deck at a brig in a squall off the cape with the ship hauled over. a gale that stinks of thunder hot and still; salt-bitten and free sweaty and practical. (Low angle along the exposed hull, ropes and props, men tiny against it). a 40mm at f/2.8 in the storm, negative space as empty grey sea. BREAK a boarding axe lodged in wood of weed and shell; deck planks sprung and shining, tar in the seams gone soft in heat of wet sand; a parrot on a rail, moths around the lantern, dolphins pacing the bow wave the crabs and gulls. a reef breaking white the jungle and the waiting sea. a spare tooth in a tin, a song remembered wrong, a mended sail with three patches, a scrap of foreign flag, salt crusting every buckle BREAK sun glaring off a long swell, a lantern's reflection on wet decks, phosphorescence in the wake the wet hull. (careening ship, ship repair, coastal, cinematic:1.2) moonlight on whitecaps.
exact prompt sent: imagine THE CARENGE — (careening a hull on a hidden beach:1.3) a boatswain with a pipe and rope — in rope bracelets and a lucky coin, waist-deep — dividing spoils on the deck at a brig in a squall off the cape with the ship hauled over. a gale that stinks of thunder hot and still; salt-bitten and free sweaty and practical. (Low angle along the exposed hull, ropes and props, men tiny against it). a 40mm at f/2.8 in the storm, negative space as empty grey sea. BREAK a boarding axe lodged in wood of weed and shell; deck planks sprung and shining, tar in the seams gone soft in heat of wet sand; a parrot on a rail, moths around the lantern, dolphins pacing the bow wave the crabs and gulls. a reef breaking white the jungle and the waiting sea. a spare tooth in a tin, a song remembered wrong, a mended sail with three patches, a scrap of foreign flag, salt crusting every buckle BREAK sun glaring off a long swell, a lantern's reflection on wet decks, phosphorescence in the wake the wet hull. (careening ship, ship repair, coastal, cinematic:1.2) moonlight on whitecaps.