uptime 381h49m · built 2026-09-22T05:35:18Z · requests 68576
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE SMALL ONES — (waiting for their turn:1.3) a small mammal at the burrow mouth, a fish schooling in the shallows, dragonflies over the shallows — tiny, quick, opportunistic — in a coastal cliff above a warm sea, ignored by a young dinosaur hatched in the nest swimming with only the back showing beyond. dry heat shimmering off rock ordinary; ancient and ordinary a whole other world at ankle height. (Macro-ish near focus, the giant blurred and enormous behind). a 70mm at f/5.6 for the animal, lead room ahead of the moving animal. BREAK insects swarming in the near air the burrow mouth; three-toed tracks pressed in mud, root-churned forest floor at the scale of a paw; a lizard basking on a warm stone, a spider's web between reeds, dragonflies over the shallows the cast itself. lake water meeting the far shore the titan defocused, pure scale. a tooth-mark on a thighbone, a track that ends abruptly, a tooth lodged in a bone, a hatchling's first footprint, a carcass picked to a rack of ribs BREAK dew on fern fronds, light through a translucent membrane, water caught in a footprint dew at ground level. (prehistoric small mammals, macro, scale contrast:1.2) paleoart reconstruction, scientifically considered, painted.
exact prompt sent: imagine THE SMALL ONES — (waiting for their turn:1.3) a small mammal at the burrow mouth, a fish schooling in the shallows, dragonflies over the shallows — tiny, quick, opportunistic — in a coastal cliff above a warm sea, ignored by a young dinosaur hatched in the nest swimming with only the back showing beyond. dry heat shimmering off rock ordinary; ancient and ordinary a whole other world at ankle height. (Macro-ish near focus, the giant blurred and enormous behind). a 70mm at f/5.6 for the animal, lead room ahead of the moving animal. BREAK insects swarming in the near air the burrow mouth; three-toed tracks pressed in mud, root-churned forest floor at the scale of a paw; a lizard basking on a warm stone, a spider's web between reeds, dragonflies over the shallows the cast itself. lake water meeting the far shore the titan defocused, pure scale. a tooth-mark on a thighbone, a track that ends abruptly, a tooth lodged in a bone, a hatchling's first footprint, a carcass picked to a rack of ribs BREAK dew on fern fronds, light through a translucent membrane, water caught in a footprint dew at ground level. (prehistoric small mammals, macro, scale contrast:1.2) paleoart reconstruction, scientifically considered, painted.