uptime 381h48m · built 2026-09-22T05:35:18Z · requests 68449
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: (The derelict:1.3) a doctor checking a crewmate's vitals — in a helmet under one arm, visor smudged, lamp raised — welding a panel shut within a station module interior with cables everywhere. the long cold of the night side of a dead ship; quietly triumphant lonely at an inhuman scale. (Chiaroscuro lamp light in a long dark corridor, dust suspended, no gravity). a 200mm compressing the planet's limb, the human reduced to a few pixels. BREAK a datapad screen lighting the near plane the lamp's cone; ice fractured into plates, wheel ruts crossing rock floating past; a fruit fly in the greenhouse, a tiny spider on a handrail, a bacterium culture under glass inexplicable. a landing craft on its legs the corridor losing itself. a cup that cannot be used, a sheet of paper held down with tape, a signed patch from a previous crew, a sticky note: DO NOT VENT, a drill bit worn to nothing BREAK instruments' soft green glow, the reflection in a helmet's mirror finish, frost flashing on a near surface one surviving light. (derelict ship, horror-adjacent, atmospheric:1.2) the warm glow of a station window.
exact prompt sent: imagine (The derelict:1.3) a doctor checking a crewmate's vitals — in a helmet under one arm, visor smudged, lamp raised — welding a panel shut within a station module interior with cables everywhere. the long cold of the night side of a dead ship; quietly triumphant lonely at an inhuman scale. (Chiaroscuro lamp light in a long dark corridor, dust suspended, no gravity). a 200mm compressing the planet's limb, the human reduced to a few pixels. BREAK a datapad screen lighting the near plane the lamp's cone; ice fractured into plates, wheel ruts crossing rock floating past; a fruit fly in the greenhouse, a tiny spider on a handrail, a bacterium culture under glass inexplicable. a landing craft on its legs the corridor losing itself. a cup that cannot be used, a sheet of paper held down with tape, a signed patch from a previous crew, a sticky note: DO NOT VENT, a drill bit worn to nothing BREAK instruments' soft green glow, the reflection in a helmet's mirror finish, frost flashing on a near surface one surviving light. (derelict ship, horror-adjacent, atmospheric:1.2) the warm glow of a station window.