uptime 381h49m · built 2026-09-22T05:35:18Z · requests 68533
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: FINAL FRAME — THE FALLEN — It's over. The a failed experiment that now hunts its creators lies broken on flooded metal decking. severed cabling hanging loose and sparking is total — a crushed fuel cell leaking glowing gel pools around it, an antimatter containment cell fades. a wide panoramic sensor band are dark. a narrow bird-like head with a long crest fin is cracked. a targeting drone tethered by cable lies beside it, useless. a burning orbital elevator shows the a colossal dry-dock cradle on a moon's surface in ruins, swarms of drones stream past burning. the rainbow of a prismatic atmosphere from beacon from a rescue ship is the last light of a dying sun. an extreme wide establishing shot of the battlefield is a wide shot, military war-correspondent photography low, a 24mm wide-angle lens panoramic. a rack focus on the optics keeps everything in focus — the end of a war. an average frame matched against a walking fortress is monumental, but lifeless. exhausted but unbroken is calm and predatory, colors rusted orange and deep brown. gritty combat-photography realism, precise engineering detail, machined components, clear material distinctions, studio-quality lighting, flawless rendering, hyperrealistic. a stream of scrolling code — leaking into the world around it — is the only thing still moving, recording the last frame. Its a clan rune in dark grey is embedded in the corpse. (mecha, cockpit detail, cinematic render, ultra detailed:1.2)
exact prompt sent: imagine FINAL FRAME — THE FALLEN — It's over. The a failed experiment that now hunts its creators lies broken on flooded metal decking. severed cabling hanging loose and sparking is total — a crushed fuel cell leaking glowing gel pools around it, an antimatter containment cell fades. a wide panoramic sensor band are dark. a narrow bird-like head with a long crest fin is cracked. a targeting drone tethered by cable lies beside it, useless. a burning orbital elevator shows the a colossal dry-dock cradle on a moon's surface in ruins, swarms of drones stream past burning. the rainbow of a prismatic atmosphere from beacon from a rescue ship is the last light of a dying sun. an extreme wide establishing shot of the battlefield is a wide shot, military war-correspondent photography low, a 24mm wide-angle lens panoramic. a rack focus on the optics keeps everything in focus — the end of a war. an average frame matched against a walking fortress is monumental, but lifeless. exhausted but unbroken is calm and predatory, colors rusted orange and deep brown. gritty combat-photography realism, precise engineering detail, machined components, clear material distinctions, studio-quality lighting, flawless rendering, hyperrealistic. a stream of scrolling code — leaking into the world around it — is the only thing still moving, recording the last frame. Its a clan rune in dark grey is embedded in the corpse. (mecha, cockpit detail, cinematic render, ultra detailed:1.2)