uptime 381h50m · built 2026-09-22T05:35:18Z · requests 68617
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE HARBOR — (arrival, and the smell of salt:1.3) the Amalfi cliffs by river steamer — a biplane above terraced hills a band playing on a seaside pier — with a line of distant sails of sails. a breeze moving the sails, adventurous and confident. (Harbor poster, masts as vertical rhythm, water as repeating arcs). a stencil-cut flat shape build, type set to arch over the landscape. BREAK a rope and stanchion at the frame's edge the quay stone; waves patterned in repeating arcs, the water's edge as a clean line the wet cobbles; a snowman on a station platform, bees as tiny dashes over lavender, a horse pulling a cart along the shore gulls and crates. the sun as a perfect disc the town rising behind. BREAK the shine of polished brass fittings, the glint on a varnished hull, lanterns as solid discs of gold on the varnished hulls. a map with a route inked in red, a lifebelt hung on a railing, a porter's cap set at a precise angle, a signed guest-book page
exact prompt sent: imagine THE HARBOR — (arrival, and the smell of salt:1.3) the Amalfi cliffs by river steamer — a biplane above terraced hills a band playing on a seaside pier — with a line of distant sails of sails. a breeze moving the sails, adventurous and confident. (Harbor poster, masts as vertical rhythm, water as repeating arcs). a stencil-cut flat shape build, type set to arch over the landscape. BREAK a rope and stanchion at the frame's edge the quay stone; waves patterned in repeating arcs, the water's edge as a clean line the wet cobbles; a snowman on a station platform, bees as tiny dashes over lavender, a horse pulling a cart along the shore gulls and crates. the sun as a perfect disc the town rising behind. BREAK the shine of polished brass fittings, the glint on a varnished hull, lanterns as solid discs of gold on the varnished hulls. a map with a route inked in red, a lifebelt hung on a railing, a porter's cap set at a precise angle, a signed guest-book page