uptime 382h43m · built 2026-09-22T05:35:18Z · requests 69208
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: THE BAMBOO STORM — (a fight the forest hides:1.3) a hermit who has not spoken in years — a spear with a red tassel — fighting back-to-back with an ally in a bamboo grove as snow falling without wind tears through. mystical and austere tense before violence; the gold of a low sun across peaks green and shifting. (Bamboo cutting the frame in verticals, motion between the stalks, rain streaking). a 14mm under the temple eaves, framing through blossom and pine. BREAK pine needles crossing the bottom of bamboo trunks; sand raked in a courtyard, snow with one set of prints of leaf litter; sparrows in the training yard, a fox watching from the treeline, a moth at the lantern startled upward. a rope bridge over a gorge a wall of green and rain. a bowl of medicine cooling, a wine gourd tied with red cord, a bird cage with the door open, a sect token of dark wood, playing pieces left mid-game BREAK lantern light on wet silk, moonlight on the lake's surface, dew on a peach blossom, light through a wine cup rain on blades. (bamboo forest fight, wuxia, rainy, cinematic:1.2) deep crimson, charcoal and jade.
exact prompt sent: imagine THE BAMBOO STORM — (a fight the forest hides:1.3) a hermit who has not spoken in years — a spear with a red tassel — fighting back-to-back with an ally in a bamboo grove as snow falling without wind tears through. mystical and austere tense before violence; the gold of a low sun across peaks green and shifting. (Bamboo cutting the frame in verticals, motion between the stalks, rain streaking). a 14mm under the temple eaves, framing through blossom and pine. BREAK pine needles crossing the bottom of bamboo trunks; sand raked in a courtyard, snow with one set of prints of leaf litter; sparrows in the training yard, a fox watching from the treeline, a moth at the lantern startled upward. a rope bridge over a gorge a wall of green and rain. a bowl of medicine cooling, a wine gourd tied with red cord, a bird cage with the door open, a sect token of dark wood, playing pieces left mid-game BREAK lantern light on wet silk, moonlight on the lake's surface, dew on a peach blossom, light through a wine cup rain on blades. (bamboo forest fight, wuxia, rainy, cinematic:1.2) deep crimson, charcoal and jade.