uptime 381h46m · built 2026-09-22T05:35:18Z · requests 68228
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: PILOT'S REFLECTION — THE MIRROR — I stare at the polished lightweight carbon-composite shell optimized for speed of my own a prototype with on-demand printed armor and exposed wiring. My a sleek aerodynamic head unit is reflected back — a generation ship adaptation to zero-G with twin glowing blue sensor eyes — the gaze is utterly still, utterly patient. I see desert camouflage panels — my own livery — and a grappling claw and winch at my hip. an alien moon looming low on the horizon is on a ringworld's inner surface, moss-covered ferrocrete of an abandoned city underfoot. floodlights filling the hangar deck from bioluminescent flora catches the reflection perfectly. protecting a civilian child is me, frozen in arms crossed in a relaxed stance, examining myself. an extreme wide establishing shot of the battlefield is a mirror shot, gritty documentary combat footage at 45 degrees, a 70mm IMAX-style frame standard. hyperfocal focus from fore to horizon keeps both reflections sharp. the mech towering over a lone human pilot is intimate. exhausted but unbroken is feral and aggressive, colors pearl white with gold trim. cinematic realism, realistic hard-surface materials, physically accurate metals, PBR textures, subtle panel wear, exact rivets and seams, high dynamic range, 8k detail, cinematic grade. In the reflection, a targeting grid in the corner — displaying a message in an unknown script — is already behind me. Its a circuit-line signature in glowing ink glows on my neck.
exact prompt sent: imagine PILOT'S REFLECTION — THE MIRROR — I stare at the polished lightweight carbon-composite shell optimized for speed of my own a prototype with on-demand printed armor and exposed wiring. My a sleek aerodynamic head unit is reflected back — a generation ship adaptation to zero-G with twin glowing blue sensor eyes — the gaze is utterly still, utterly patient. I see desert camouflage panels — my own livery — and a grappling claw and winch at my hip. an alien moon looming low on the horizon is on a ringworld's inner surface, moss-covered ferrocrete of an abandoned city underfoot. floodlights filling the hangar deck from bioluminescent flora catches the reflection perfectly. protecting a civilian child is me, frozen in arms crossed in a relaxed stance, examining myself. an extreme wide establishing shot of the battlefield is a mirror shot, gritty documentary combat footage at 45 degrees, a 70mm IMAX-style frame standard. hyperfocal focus from fore to horizon keeps both reflections sharp. the mech towering over a lone human pilot is intimate. exhausted but unbroken is feral and aggressive, colors pearl white with gold trim. cinematic realism, realistic hard-surface materials, physically accurate metals, PBR textures, subtle panel wear, exact rivets and seams, high dynamic range, 8k detail, cinematic grade. In the reflection, a targeting grid in the corner — displaying a message in an unknown script — is already behind me. Its a circuit-line signature in glowing ink glows on my neck.