uptime 381h50m · built 2026-09-22T05:35:18Z · requests 68642
Quick run — for custom batches, add prompts on the Prompts page and Start. Story templates live in meta/story-templates.txt.
ACT II — THE CONTROL ROOM — (watching other people fight:1.3) (the same recurring cast, consistent faces, bodies and clothing across every image, identical character design:1.2) Featuring Sergeant Kade, armourer, forearms like winch cable, a welding mask pushed up on the forehead, drums of ammunition stacked behind; also Lieutenant Dana Sorren, frame pilot, a flight suit with three kill marks, hair cropped under a helmet, a photograph taped inside the cockpit; and at the back of the room, Corporal Bright, trainee pilot, too young for the suit, a helmet two sizes large, chewed fingernails on the control sticks. a gunner checking the turret travel by hand, in the darkened room with the map projected on the wall. No light but sodium lamps hazing the apron, and the room reads proud of a hard-won frame. (Dark room lit by monitors, backs of heads, one pilot's face). a 14mm with the screens wrapping the room; cockpit framing with instruments crowding the edges; graded ice blue, steel and orange lamp. Watching a screen that is not theirs: the one who thinks the war is already lost. Written down but never reported: a drink taken at an hour nobody saw. Across the headsets: a hand on a shoulder instead of a sentence. BREAK a boarding ladder rung huge at the edge; on the tiled floor, mud caked on frame feet, oil pooled in a drain trench; and going cold on a desk, fitters eating on a crate, a rat along the cable trays. Filling the far wall: the city skyline smoking. The turn: an order given twice and then withdrawn. BREAK a pilot who has not slept, a replacement pilot nobody has met, a rotation list with the same names on it. BREAK Reflected in the screens: light running along a rail, the polished brass of a worn instrument bezel, hot metal spitting sparks, chrome catching hangar light. (mecha control room, screens, cinematic:1.2) ice blue, steel and orange lamp. Avoid text, lettering, watermark, signature, extra fingers, deformed hands, extra limbs, blurry, low detail, jpeg artifacts, organic monsters, medieval weaponry, fantasy magic, hand-drawn linework. · queued — waiting for the driver
prompt: COCKPIT POV — Through the cracked canopy of my a construction bot with combat upgrades, the a gladiator arena on a frontier station stretches before me. My neural-link direct brain interface flickers with data — quantum entanglement detection painting the world in pearl white with gold trim. Through a shattered visor with one dead lens that are my own, I watch walking through drifting smoke toward the camera unfold. a long-barreled railgun on a back mount tracking, a full-body energy shield humming. Behind me, ancient war veteran pilot breathes. Beyond the glass, a squad of insectoid combat drones swarming in formation fills my targeting reticle. emergency red warning lights strobing from dying sun on the horizon bleeds through the canopy. In the reflection, I see a faceless head where the entire front is a visor — my own, half-machine, half-human. scorch marks and blackened plating on the glass. a dimensional pocket generator flickering on my HUD. a shot from over the mech's shoulder is a cockpit shot, wide-angle, a 16mm ultra-wide for epic scale. industrial photography realism, military-grade realism, believable battle damage, accurate mechanical anatomy, dust and grit, hard light and deep shadows, 8k photorealism. shallow depth of field isolating the mech showing the war outside. The reflection shows my a warning-stripe stencil on my own helmet.
exact prompt sent: imagine COCKPIT POV — Through the cracked canopy of my a construction bot with combat upgrades, the a gladiator arena on a frontier station stretches before me. My neural-link direct brain interface flickers with data — quantum entanglement detection painting the world in pearl white with gold trim. Through a shattered visor with one dead lens that are my own, I watch walking through drifting smoke toward the camera unfold. a long-barreled railgun on a back mount tracking, a full-body energy shield humming. Behind me, ancient war veteran pilot breathes. Beyond the glass, a squad of insectoid combat drones swarming in formation fills my targeting reticle. emergency red warning lights strobing from dying sun on the horizon bleeds through the canopy. In the reflection, I see a faceless head where the entire front is a visor — my own, half-machine, half-human. scorch marks and blackened plating on the glass. a dimensional pocket generator flickering on my HUD. a shot from over the mech's shoulder is a cockpit shot, wide-angle, a 16mm ultra-wide for epic scale. industrial photography realism, military-grade realism, believable battle damage, accurate mechanical anatomy, dust and grit, hard light and deep shadows, 8k photorealism. shallow depth of field isolating the mech showing the war outside. The reflection shows my a warning-stripe stencil on my own helmet.